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Daz studio 5
Daz studio 5





If I'm working on anything other than character models, its blender. If you understand that the question is asking about 'workflow' and not about pitting the two programs against each other, then the answer becomes more intuitive to understand. For anything custom, anything you don't want to buy a license for (ie character morphs and environment assets may have interactive license if you want to use the asset in a video game).

daz studio 5

The question you are asking however, is if anyone has changed their workflow to be purely blender. I concluded in that post that daz users should consider looking into blender simply because it expands what they are able to do. Both programs do some thing that the other can't do, or they may both work but one may do it better or faster than the other. Daz is like a power drill while Blender is like a box of hand tools. At the end of the post the point is, you don't pick a program because they are not competitors. I go into further details in this incomplete post (nude warning) comparing the two. The two programs may have some overlap but they are not the same.

daz studio 5

With your question, I feel like you fail to understand what the point of these programs are.







Daz studio 5